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    CityGen3D - Manhattan scene streaming
    01:33

    CityGen3D - Manhattan scene streaming

    CityGen3D has an integrated terrain streaming solution that can load pre-built landscapes at run time. This allows you to make very large environments in Unity that can be loaded in the background during the game. Making a city environment like this with CityGen3D is easy and is achieved with no coding via the interface within Unity. CityGen3D is available to purchase from the Unity Asset Store: https://assetstore.unity.com/packages/tools/terrain/citygen3d-162468?aid=1100ldcq3&pubref=yt_manhattan Full video tutorial for using the Landscape Manager for scene streaming: https://youtu.be/hWtdqj5TicY For further information please visit https://www.citygen3d.com and follow @CityGen3D on twitter.
    CityGen3D Landscape Manager Tutorial - easy scene streaming of open world environments in Unity!
    17:58

    CityGen3D Landscape Manager Tutorial - easy scene streaming of open world environments in Unity!

    CityGen3D has a built-in scene streaming system called the Landscape Manager. This can load in pre-built terrain tiles around the camera as your player moves in your game world. This video shows you how easy it is to set up a large environment with CityGen3D and Unity without any coding, all from within the Unity Editor. Making large environments from real world map data has never been easier with worldwide coverage from OpenStreetMap integrated into the tool. CityGen3D scenes are also fully customizable, allowing you to hook up your own materials, textures and prefabs to the generated output. CityGen3D is available from the Unity Asset Store now: https://assetstore.unity.com/packages/tools/terrain/citygen3d-162468?aid=1100ldcq3&pubref=yt_lm Please subscribe to this channel, visit www.citygen3d.com, and follow @CityGen3D on twitter for more information.
    CityGen3D - Custom map workflow for drawing 2D maps and having them generated automatically in 3D!
    06:55

    CityGen3D - Custom map workflow for drawing 2D maps and having them generated automatically in 3D!

    In addition to being able to import OpenStreetMap data for real world environments, CityGen3D also allows you to create entirely fictional maps in 2D and then automatically generate 3D scenes in the Unity Editor. This video shows how easy it is to add forests, lakes and roads to your environment making CityGen3D a very powerful level design and prototyping tool. CityGen3D is available now on the Unity Asset Store: https://assetstore.unity.com/packages/tools/terrain/citygen3d-162468?aid=1100ldcq3&pubref=youtube Please follow @CityGen3D on Twitter and visit www.citygen3d.com for more information on the extensive feature set that makes CityGen3D your all-in-one solution for world building in Unity.
    CityGen3D - Quick Start
    03:55

    CityGen3D - Quick Start

    After installing the Unity packages and importing CityGen3D into your project, you are just a few clicks away from a detailed 3D scene based on any real world location. This video shows how easy it is to have a new environment in just a few minutes using CityGen3D in Unity following these easy steps: 1. Select a location and download the data from OpenStreetMap. 2. Process the data into an editable 2D map in Unity. 3. Run the Generator to turn the 2D map into a 3D scene. Buy now on Unity Asset Store! http://u3d.as/1KRz Visit www.citygen3d.com and follow @CityGen3D on twitter for more information.
    CityGen3D - using the API for custom controls
    02:09

    CityGen3D - using the API for custom controls

    One step closer to a "Make Game" button in Unity :) Here you can see how I've used the powerful CityGen3D API to code a SceneGenerator script that combines Generator actions into one button press. The code for this script is shown at the start of the video. CityGen3D is a procedural scene generation tool for Unity that can create 3D environments based on real world map data. Terrains, roads, buildings, and much more all generated in the Unity Editor for rapid prototyping and development of your latest project. Coming to Unity Asset Store this summer (subject to approval). For more information please visit https://www.citygen3d.com and follow @CityGen3D on twitter.
    CityGen3D - Procedural Unity Scene Generation From Real World Map Data
    00:15

    CityGen3D - Procedural Unity Scene Generation From Real World Map Data

    CityGen3D is available now on the Unity Asset Store here: https://assetstore.unity.com/packages/tools/terrain/citygen3d-162468?aid=1100ldcq3&pubref=yt_promo The tool allows you to automatically create scenes based on real world map data from OpenStreetMap, including terrain generation, heightmaps, buildings, roads, trees, and other props. As a result, it can massively speed up prototyping and level design, especially with the upcoming map editing features allowing you to create a 2D map from scratch and have CityGen3D build your 3D scene for you. CityGen3D is fully customizable for use with your own textures and prefabs to fit in with the art style of your own project. It also requires no coding to use and is accessible via a user interface from within the Unity Editor. For more information please visit https://www.citygen3d.com and follow @CityGen3D on twitter.
    CityGen3D Map Editing - first preview!
    00:45

    CityGen3D Map Editing - first preview!

    First look at the upcoming map editing functionality in CityGen3D. Edit real world maps to your liking, or even create a completely unique environment in 2D, before using the CityGen3D Generator to automatically generate a 3D Unity scene from your 2D level design. Take a look at this video to see what the 3D scenes look like: https://youtu.be/0pAClnOtDM4 and this one to see how easy is to make them with CityGen3D Unity asset: https://youtu.be/VtcYikwoIu0 More info at: https://www.citygen3d.com/ @CityGen3D
    Driving round a procedurally generated London with CityGen3D v0.9
    02:12

    Driving round a procedurally generated London with CityGen3D v0.9

    Here you can see me racing around the streets of London on a scene auto generated in Unity using CityGen3D v0.9 I even drive under Millbank Tower via the service roads :) The entire scene was generated automatically from OpenStreetMap data in under 30 mins using prefabs supplied with CityGen3D Beta. Nothing was placed manually in the scene, aside the car model which is from Edy Vehicle Physics. The terrain, water, roads and props, were all generated or spawned by CityGen3D using the GUI within Unity. No coding required! For more info on CityGen3D please check out the website at https://www.citygen3d.com/ and follow @CityGen3D on twitter. To see how easy it is to create a similar scene using the asset in Unity, take a look at this simple demo video: https://youtu.be/VtcYikwoIu0

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    mail: richard@citygen3d.com

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    CityGen Technologies Ltd is a company registered in England & Wales #12697475.

    VAT Registration #351987563.

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    CityGen3D is a registered trademark of CityGen Technologies Ltd #UK00003504700.

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    Media on this website, such as screenshots & videos, may include third-party assets not included in CityGen3D for illustrative purposes.

     

    CityGen3D is not sponsored by or affiliated with Unity Technologies or its affiliates.

    "Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.

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    The OSM Logo is a trademark of the OpenStreetMap Foundation and is used with their permission. CityGen3D is not endorsed by or affiliated with the OpenStreetMap Foundation.

     

    Map Data © OpenStreetMap contributors.

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    *First time Unity Asset Store customers can save 25% off their first purchase with the code WELCOME2022. Discount valid for first-time Unity Asset Store purchases only. Limit of one per customer. Offer not valid for prior purchases. Does not stack with other discounts. Additional restrictions may apply. Limited time offer.

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