CityGen3D - Quick Start
After installing the Unity packages and importing CityGen3D into your project, you are just a few clicks away from a detailed 3D scene based on any real world location. This video shows how easy it is to have a new environment in just a few minutes using CityGen3D in Unity following these easy steps: 1. Select a location and download the data from OpenStreetMap. 2. Process the data into an editable 2D map in Unity. 3. Run the Generator to turn the 2D map into a 3D scene. Buy now on Unity Asset Store! http://u3d.as/1KRz Visit www.citygen3d.com and follow @CityGen3D on twitter for more information.
CityGen3D - using the API for custom controls
One step closer to a "Make Game" button in Unity :) Here you can see how I've used the powerful CityGen3D API to code a SceneGenerator script that combines Generator actions into one button press. The code for this script is shown at the start of the video. CityGen3D is a procedural scene generation tool for Unity that can create 3D environments based on real world map data. Terrains, roads, buildings, and much more all generated in the Unity Editor for rapid prototyping and development of your latest project. Coming to Unity Asset Store this summer (subject to approval). For more information please visit https://www.citygen3d.com and follow @CityGen3D on twitter.
CityGen3D - Procedural Unity Scene Generation From Real World Map Data
CityGen3D is coming to the Unity Asset Store in July 2020. The tool allows you to automatically create scenes based on real world map data from OpenStreetMap, including terrain generation, heightmaps, buildings, roads, trees, and other props. As a result, it can massively speed up prototyping and level design, especially with the upcoming map editing features allowing you to create a 2D map from scratch and have CityGen3D build your 3D scene for you. CityGen3D is fully customizable for use with your own textures and prefabs to fit in with the art style of your own project. It also requires no coding to use and is accessible via a user interface from within the Unity Editor. An early access Beta is available at discounted price from the website for a limited time prior to Asset Store release. For more information please visit https://www.citygen3d.com and follow @CityGen3D on twitter.
CityGen3D Map Editing - first preview!
First look at the upcoming map editing functionality in CityGen3D. Edit real world maps to your liking, or even create a completely unique environment in 2D, before using the CityGen3D Generator to automatically generate a 3D Unity scene from your 2D level design. Take a look at this video to see what the 3D scenes look like: https://youtu.be/0pAClnOtDM4 and this one to see how easy is to make them with CityGen3D Unity asset: https://youtu.be/VtcYikwoIu0 More info at: https://www.citygen3d.com/ @CityGen3D
Driving round a procedurally generated London with CityGen3D v0.9
Here you can see me racing around the streets of London on a scene auto generated in Unity using CityGen3D v0.9 I even drive under Millbank Tower via the service roads :) The entire scene was generated automatically from OpenStreetMap data in under 30 mins using prefabs supplied with CityGen3D Beta. Nothing was placed manually in the scene, aside the car model which is from Edy Vehicle Physics. The terrain, water, roads and props, were all generated or spawned by CityGen3D using the GUI within Unity. No coding required! For more info on CityGen3D please check out the website at https://www.citygen3d.com/ and follow @CityGen3D on twitter. To see how easy it is to create a similar scene using the asset in Unity, take a look at this simple demo video: https://youtu.be/VtcYikwoIu0
CityGen3D - Building Editor
CityGen3D is a work-in-progress Unity asset for procedural generation of scenes from real-world map data. Version 0.9 sees the introduction of procedural building generation from OpenStreetMap data. After generation, it is possible to make further adjustments to the look of a building, include changing roof shape and material. This is also really useful if you want to move the position of doors or add some windows. The video also demonstrates how the LOD Group is setup for you with the new LOD meshes any time you make changes. CityGen3D is available to purchase at an introductory price via the website while still in Beta. An Asset Store release will hopefully follow this summer, subject to approval. Please visit https://www.citygen3d.com/ and follow https://twitter.com/citygen3d for more information.
CityGen3D - creating a Unity scene from map data in just 5 minutes
CityGen3D is a work-in-progress Unity asset for procedural generation of scenes from real-world map data. This video demonstrates how quick and easy it is to create a terrain and populate it with buildings, roads, and other prefabs, all without writing any code. Key Features: * Generate a Unity environment based on map data from any location in the world. * Automatic terrain generation including heightmap and texturing. * Generate complex road networks with just one button click. * Spawn roadside objects such as street lighting and extrude meshes like guard rails. * Add trees, grass, and other terrain details to your landscape. * Support for streaming pre-built terrains at run-time for handling larger environments. * Completely customizable via the interface allowing you to use your own prefabs and textures. CityGen3D v0.9 has also introduced automatic building generation from map data as shown briefly in this video. Take a look at the building editing functionality here: https://youtu.be/LjkRiUncoGM CityGen3D is available to purchase at an introductory price via the website while still in Beta. An Asset Store release will hopefully follow this summer, subject to approval. Please visit https://www.citygen3d.com/ and follow https://twitter.com/citygen3d for more information.
Auto Road Generation and Levelling with CityGen3D
Real world heightmap data comes at relatively low resolution at approximately 30 metre samples. So how can we easily make it suitable for detailed up-close rendering, to accommodate roads on a hilly environment, for instance? CityGen3D has various tools to make your real world heightmap more realistic. One of these tools is the auto levelling function that can help to reduce camber on roads before generation. Notice early in the video, with the default heightmap for this location, how the roads on this hilly environment appear at unrealistic angles and would be near impossible to navigate. Using the CityGen3D Levelling and Smoothing tools we can reduce these extreme angles on the roads to generate a more realistic heightmap. The texturing is subsequently reapplied to match the new terrain, and the road can then be generated, all with just a few button clicks. Levelling feature available from v0.82 Current release v0.81 More info: twitter @CityGen3D https://www.citygen3d.com