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Roads

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One of the most time consuming tasks when creating a 3D city scene is making roads.

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However, CityGen3D can be used to generate a large network of roads based on real world map data, all at the click of a button.


The unique way in which roads are generated means it's capable of building complex intersections, junctions and roundabouts without the need for custom mesh creation from the user.

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It can also handle multi-lane highways, as well as slip roads to join and leave the motorway.

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The end result is an organic looking road network that's diverse and fun to explore.

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Sidewalks can be textured based on surface type.

 

You are also able to specify road decals for different road types to easily reflect localised differences in lane markings.

 

Road markings can also be applied to gaps in between roads, and you can even automatically extrude guard rails, or clone any other prefabs you may have such as traffic cones.

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©2025 CityGen Technologies Ltd

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CityGen Technologies Ltd is a company registered in England & Wales #12697475.

VAT Registration #GB351987563.

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CityGen3D is a registered trademark of CityGen Technologies Ltd #UK00003504700.

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Media on this website, such as screenshots & videos, may include third-party assets not included in CityGen3D for illustrative purposes.

 

CityGen3D is not sponsored by or affiliated with Unity Technologies or its affiliates.

"Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.

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The OSM Logo is a trademark of the OpenStreetMap Foundation and is used with their permission. CityGen3D is not endorsed by or affiliated with the OpenStreetMap Foundation.

 

Map Data © OpenStreetMap contributors.

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