

CityGen3D®
- 01
CityGen3D is available to purchase from the Unity Asset Store right now!
- 02
The pre-release Beta ran from November 2018 to July 2020 and is now finished ahead of full release on the Asset Store.
Thank you to everyone that supported CityGen3D during this time.
Anyone that purchased CityGen3D during the Beta will get access to all future updates via this website. You should continue to use your CityGen3D account log-in to access the Download page.
- 03
Anyone that purchases through the Asset Store should download CityGen3D and all future updates from Unity.
All future releases on both distribution platforms will be identical.
- 04
Yes, the tool is very customizable and designed to fit in with your own project requirements and art style.
- 05
The asset is a design time tool that creates scenes in the Unity Editor. It is not possible to create locations on demand at run-time.
However, CityGen3D has built-in support for scene streaming so it is possible to pre-generate large environments and have them loaded on demand as you move around.
- 06
CityGen3D v1.05 or later is a unified package that works in the High Definition Render Pipeline (HDRP), the Universal Render Pipeline (URP), and the older Built-In pipeline.
Upon importing the CityGen3D package, the materials and shaders will be configured for you based on your installed render pipeline.
To get started, you should then load the appropriate New City scene template for your project (eg. New City HDRP if using HDRP).
- 07
CityGen3D is sold as an Editor Extension and does not come with source code access.
All enquires relating to source code licensing can be made via the Contact form or by email.
- 08
Yes, you can deploy CityGen3D scenes to mobile.
CityGen3D creates scenes on top of Unity Terrains. So the run-time performance of Unity Terrains on your target hardware will be representative of the performance of CityGen3D generated environments.
Aside from that, CityGen3D has built-in features that help with frame rates including auto generation of LOD Groups for procedurally generated buildings, and automatically batched meshes.
It is also customizable allowing you to easily hook-up low poly assets and lower resolution textures to cater for the needs of any specific project.
This F.A.Q. is occasionally updated with new information, but if you have a question not answered here please consider sending a message using the Contact page.